I have been searching for a set of rules to play the bigger Deluge games that our collections seem to push us towards. I and the play testers have put loads of thought and work into making our Eastern adaptions to WECW, and they work pretty well up to a point. I have found that over 6000 points the games become clumsy and very longwinded. There is no real command and control and the bigger games just don't seem to come together. I know this is a problem with several of the others ,so I have been searching for that other mythical rule set that may solve our problems with the larger games and I think I have found something we can use, "Piquet and the Anchor of Faith" supplement . Now I am not saying that these rules are for everyone but they seem to hit the nail on the head for me and I really like how they have based and created units. I have yet to play them but having just also purchased the FOB (Field of Battle) set I think I am into a Piquet frame of mind. I will keep you posted on these when I get time to sit down with someone and play a small game.
I leave you with a picture of a Swedish camp sometime during the period of Karl X (lots of modelling inspiration here).